Much of the
UK's success can be traced back to Sir Clive
Sinclair WHY IS IT that UK
companies have completely lost out in the huge
market for business software (virtually a US
monopoly) yet have managed to corner 33 per cent
of the $8.4 billion global software market for
games machines? According to yesterday's Wall
Street Journal, Britain has 60 games publishers
and 150 developers making it second only to the
US in global clout. The latest success, Lara
Croft, star of Tomb Raider, is made by Eidos
Interactive, which is, the WSJ adds, only the
latest in a long line of high-flying British
games companies.
The roots of this success can be traced
directly back to the home computer boom of the
early 1980s when teenagers tinkered with BBC Bs,
Dragons, Acorns and above all the Spectrum and
other products devised by Sir Clive Sinclair, the
acknowledged godfather of today's computer games
industry. Dave Perry, one of the most successful
of Britain's games entrepreneurs is only one of
many who freely admit that without Sir Clive's
Spectrum it wouldn't have happened for them. The
limited memories and technical capabilities of
these early machines taught young British
programmers how to put a quart in a pint pot with
an enthusiasm that still hasn't deserted them.
This experience was the equivalent of the garage
economy in which some of the early personal
computer pioneers were reared in Silicon Valley.
Meanwhile Sir Clive has been ploughing on. His
reputation as the world's most famous inventor
took a big dive with the failure of his C5
electric car but his enthusiasm for electric
transport is undiminished. His current project -
a minute £10 radio fitting in the ear - is being
advertised in some newspapers and there are other
things to come. Good inventors never die, they
only lose their ball bearings.
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